Warriors: Three HopesWarriors: Three Hopes

Crests

An overview of Crests in Fire Emblem Warriors: Three Hopes.

Crests in Three Hopes

All of the crests from Three Houses return in Three Hopes while retaining their major/minor split, though some have had their effects slightly modified to fit Warriors gameplay. Unlike Three Houses however, crests seem to have numeric levels now. Every character that has a crest starts off at level 1, and the level can be increased at the Tactics Instructor. Increasing crest levels will either increase activation rate or effect potency depending on the crest, but not both.

The following table lists all of the crests along with their level 1 effects. For level 2 and 3 effects, click into each crest's individual page.

CrestEffectBearers
20/10% chance to land a critical hit with strong attacks.
Major:
40/20% chance to increase the damage dealt by combat arts in exchange for greatly increasing the weapon durability cost.
Minor:
50/25% chance to slightly increase the healing power of recovery magic.
Major:
Minor:
50/25% chance to slightly increase damage dealt by combat arts.
Major:
Minor:
30/15% chance to recover own HP when landing a combat art.
Major:
20/10% chance to land a critical hit with combat arts.
Major:
Minor:
50/25% chance to slightly increase the damage dealt by combat arts.
Minor:
20/10% chance that the weapon durability will not decrease when using offensive magic.
Minor:
20/10% chance to recover own HP when landing a strong attack.
Major:
20/10% chance to slightly increase damage the damage dealt by strong attacks.
Major:
Minor:
50/25% chance to slightly increase the damage dealt by combat arts.
Minor:
40/20% chance to slightly increase the damage dealt by offensive magic.
Major:
Minor:
20/10% chance to land a critical hit with combat arts.
Minor:
20/10% chance for a combat art to be ready again immediately after use.
Minor:
20/10% chance that weapon durability will not decrease when using recovery magic.
Minor:
40/20% chance to slightly increase the damage dealt by offensive magic.
Minor:
20/10% chance that weapon durability will not decrease when using offensive magic.
Major:
30/15% chance to recover own HP when landing a combat art.
Minor:
50/25% chance to slightly increase the damage dealt by combat arts.
Major:
Minor:
20/10% chance to slightly increase the damage dealt by strong attacks.
Minor:
20/10% chance that weapon durability will not decrease when using recovery magic.
Major: